
One line too few and the valley goes dark
Draw power lines from your plants to the villages around them. Watch the evening peak climb, keep an eye on the wind and the clouds, and upgrade the line that's about to trip before it takes half the valley down with it.
Power flows the way it does in a real grid: it splits between routes, lines overload and trip, and one failure can cascade.

Real maps, real towns, things that really happened
Each chapter is built around something that really happened: Switzerland's winter gap, Germany's Energiewende, France's reactors in a heat wave, Texas in a deep freeze, California's sunsets, load shedding in South Africa, a village in Kenya that never had power.
Every chapter opens with a checked fact, and when you win it tells you what happened in reality.

28 chapters in five stories, and one that never ends
First light
7 chaptersFrom one village to a whole continent: how a grid works. The grid you built comes along as a glowing home town on the bigger map.
Switzerland
6 chaptersMountain rivers, giant dams, nuclear plants, a gap every winter, and a whole year of lakes that must last until spring.
Europe
6 chaptersNorth Sea wind, the Energiewende, France's reactors and the 2022 gas crisis.
USA
5 chaptersCoal country, the windy plains, Texas in a deep freeze and California's sunsets.
Energy for all
4 chaptersPower where there was none: village mini-grids, volcanoes and the sun.
Endless
Free playStart at Frankfurt and spread across Europe, through years with seasons, at up to twenty times the speed.
Thirteen ways to make and keep power
Coal, gas, diesel, nuclear, solar, alpine solar, wind, offshore wind, dams, river plants, geothermal, batteries and pumped storage. Each has its own strengths and weaknesses.
The sun sets just as the evening peak begins. The wind drops for days. A reactor can't follow demand. What you build, and where, is the puzzle.

What is in the game
- Fuel prices, neighbours who buy and sell by the hour, and a power outlook for the next 24 hours.
- Weather that matters: heat waves, still air, cloudy days, deep freezes and storms that knock out lines.
- Offers with real stakes: a data center wants to connect, the stadium has a night match, the neighbouring grid needs help.
- Green certificates for every clean megawatt-hour, to build up your company between chapters.
- 20 achievements to collect: build the real Grande Dixence, bring Texas through the freeze, win with a grid that survives the loss of any line.
- An ending worth reaching: finish every story and watch the world light up at night, then share the picture of your own lights.
- Your game saves itself. Close the app any time and pick up where you left off.